Avatar of place on the planet Pandora, which control the development of human resources Administration (RDA) is the stripping of resources - many concerns Pandora native, blue-skinned Na'vi. Meanwhile, the RDA is set on a transfer of the human consciousness into the artificially created / vi The hybrid '-called avatars. You play as Ryder, the RDA in place as soon and found themselves (or she, if you choose a female persona) on one when he received the consequences of the destructive presence in her RDA. About one hour in the campaign, you will be forwarded to the choice: side with the RDA, or life as your avatar and take the opportunities Na'vi. However, no matter which way you are winding down, you will see a series of unmemorable characters, unexceptional voice actor who plays poorly written lines available without trace of enthusiasm or urgency.
More disappointingly responsibility, the knowledge of the nature of game avatars. Cutscenes suddenly, and as a memorial should carry weight, as the first time you come in for massive avatar blue body, which is presented without the slightest question. Your own character covers the same issues-facts approach, read the interview in a monotone, even as events suggest that most people do 'jaws drop. With few exceptions, people appear as resource-hungry fools, and reduced to monosyllabic native Na'vi stereotypes. And no matter who you align with dhruid, the soft end of the sequence to make you Wonder why you bothered to see the document through the story. It seems that a combination of Sci-fi and Fantasy conceptually solid, but the ideas of the treatment was so arrogant that it is impossible to care for the destiny of the world, from the people, and your own character.
You will not be more magic in the world of Avatar on the story, as though that is also conceptually similar to crowded, was also reduced by lack of energy. Pandora is the first look at a beautiful place, filled with lush foliage and filled with wild animals well and obedient. If you follow the route of RDA, the number of plant spewed toxic mĂșiche exhaust even scary to you now or over you with a powerful swipe leaves (in fact). An attractive environment in a way that most forests, and the scenery flying over the animal head and grumbling in the distant waterfall to make Pandora's beauty as well and was good. But over time, the environment loses allure. Dark green and dark green melted into one another, and the visual starting to feel heavy, which makes you long for a change of scenery. Some of the areas you visit provides a variety of acute need, but even so, the atmosphere grows tiresome and ultimately wears out its welcome.
Avatar's multiplayer modes aren't quite as useless as Conquest, letting up to 16 players compete in a variety of modes like Team Deathmatch, King of the Hill, and Capture the Flag. The multiplayer suite feel less like a throwaway than you might expect for a movie tie-in but the factions play so differently that weird imbalances become quickly apparent. A Na'vi player can crush an RDA player with a single swipe of his club, while an RDA player can jump in a mech suit and mow Na'vi down without much fuss. (Though oddly, the swarm of insects Na'vi players can unleash make short work of those big hunks of metal.) The factional differences make for some initially appealing variety, but the disparity is too great--and the basic mechanics too bland--to support long online sessions. The mechs don't feel heavy enough to make them fun to pilot, and the cavorting camera renders buggies as uncomfortable to drive in multiplayer sessions as they are in the campaign.
One of Avatar's main selling points is its use of 3D technology, so if you own a high-definition television equipped with stereoscopy, you may get a kick out of seeing Avatar pop out of your screen. Yet even if you're one of the few lucky enough to see the game this way, no TV yet has the capability of making James Cameron's Avatar: The Game play any better than it does. It's not a bad game, and portions of it are competent, if not quite remarkable. But Avatar wears thin quickly, and the story is too fragile to compensate for the deficiencies.
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